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» Toward Virtual Humans
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CVPR
2010
IEEE
16 years 28 days ago
The Role of Features, Algorithms and Data in Visual Recognition
There are many computer vision algorithms developed for visual (scene and object) recognition. Some systems focus on involved learning algorithms, some leverage millions of trainin...
Devi Parikh and C. Lawrence Zitnick
SIGITE
2006
ACM
15 years 10 months ago
Does a virtual networking laboratory result in similar student achievement and satisfaction?
Delivery of content in networking and system administration curricula involves significant hands-on laboratory experience supplementing traditional classroom instruction at the Ro...
Edith A. Lawson, William Stackpole
ASSETS
2008
ACM
15 years 6 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
15 years 6 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
SIGCSE
2008
ACM
189views Education» more  SIGCSE 2008»
15 years 4 months ago
Operational experience with a virtual networking laboratory
Virtual laboratories are a potential replacement for standard laboratory facilities. Use of these virtual resources can reduce cost and maintenance overheads for teaching institut...
Charlie Wiseman, Ken Wong, Tilman Wolf, Sergey Gor...