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IJVR
2007
171views more  IJVR 2007»
15 years 4 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
IAT
2010
IEEE
15 years 2 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
ICC
2009
IEEE
163views Communications» more  ICC 2009»
15 years 11 months ago
Virtual Calibration for RSSI-Based Indoor Localization with IEEE 802.15.4
— Localization systems based on Received Signal Strength Indicator (RSSI) exploit fingerprinting (based on extensive signal strength measurements) to calibrate the system paramet...
Paolo Barsocchi, Stefano Lenzi, Stefano Chessa, Ga...
VR
2009
IEEE
185views Virtual Reality» more  VR 2009»
15 years 11 months ago
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation inte...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
VR
2009
IEEE
200views Virtual Reality» more  VR 2009»
15 years 11 months ago
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
This paper reports one experiment conducted to evaluate the influence of oscillating camera motions on the perception of traveled distances in virtual environments. In the experi...
Léo Terziman, Anatole Lécuyer, S&eac...