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» Toward Virtual Humans
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PDP
2003
IEEE
15 years 10 months ago
CYCLADES: A Distributed System for Virtual Community Support Based on Open Archives
This paper is about support for the exchange of information and knowledge among researchers. We introduce the concepts of open archives and grey literature, which provide valuable...
Tom Gross
135
Voted
ECIS
2004
15 years 6 months ago
The HKNET Project: E-Collaboration and Virtual Team Identity
E-collaboration is much more than the technological equivalent or substitute for traditional face-toface collaboration. The new metrics of time and distance modify, in essence, hu...
Anne-Françoise Rutkowski, Douglas R. Vogel,...
ISMAR
2008
IEEE
15 years 11 months ago
In-place Augmented Reality
In this paper we present a new vision-based approach for transmitting virtual models for Augmented Reality (AR). A two dimensional representation of the virtual models is embedded...
Nate Hagbi, Oriel Bergig, Jihad El-Sana, Klara Ked...
ACMACE
2005
ACM
15 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ACMACE
2005
ACM
15 years 10 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...