Sciweavers

3002 search results - page 245 / 601
» Toward Virtual Humans
Sort
View
VRST
2006
ACM
15 years 11 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
HAPTICS
2005
IEEE
15 years 10 months ago
Discrimination of Virtual Haptic Textures Rendered with Different Update Rates
This paper addresses the discriminability of virtual haptic textures rendered with different update rates. Two psychophysical experiments were conducted. In the first experiment, ...
Seungmoon Choi, Hong Z. Tan
ICAT
2003
IEEE
15 years 10 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
WSC
1997
15 years 6 months ago
System Concept Development with Virtual Prototyping
Virtual prototyping with 3D drawing programs provides a means of rapidly developing system concepts and analyzing them for form, fit, logistics, human factors integration, and gen...
James C. Schaaf Jr., Faye Lynn Thompson
IJVR
2007
101views more  IJVR 2007»
15 years 5 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard