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MVA
2000
132views Computer Vision» more  MVA 2000»
14 years 11 months ago
Human Face Image Creation for Virtual Space Teleconferencing Using Camera Input Images
Since the human face plays an important role in man-to-man communication, systems enabling distant users to communicate while viewing each others' face have been demanded. Re...
Hajime Sato, Nobuyoshi Terashima, Hideyoshi Tomina...
CGF
2010
129views more  CGF 2010»
14 years 9 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
IUI
2003
ACM
15 years 5 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
VIIP
2001
15 years 1 months ago
View-dependent Deformation for Virtual Human Modeling from Silhouettes
The primary objective of this research work is to develop an efficient and intuitive deformation technique for virtual human modeling by silhouettes input. With our method, the re...
Charlie C. L. Wang, Yu Wang 0010, Matthew Ming-Fai...
PG
1997
IEEE
15 years 4 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler