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FLAIRS
2004
15 years 5 months ago
Natural Language Generation and Discourse Context: Computing Distractor Sets from the Focus Stack
In human-human conversation, people use linguistic expressions that are flexibly tailored to context as a matter of course, and they expect their conversational partners to do lik...
David DeVault, Charles Rich, Candace L. Sidner
152
Voted
GRAPHICSINTERFACE
2004
15 years 5 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
137
Voted
NIPS
2001
15 years 5 months ago
Constructing Distributed Representations Using Additive Clustering
If the promise of computational modeling is to be fully realized in higherlevel cognitive domains such as language processing, principled methods must be developed to construct th...
Wheeler Ruml
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 4 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
141
Voted
CCR
2010
131views more  CCR 2010»
15 years 3 months ago
DECOR: DEClarative network management and OpeRation
Network management operations are complicated, tedious and error-prone, requiring significant human involvement and expert knowledge. In this paper, we first examine the fundament...
Xu Chen, Yun Mao, Zhuoqing Morley Mao, Jacobus E. ...