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109
Voted
VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
15 years 8 months ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer
VR
2007
IEEE
118views Virtual Reality» more  VR 2007»
15 years 9 months ago
Rapid Animation of Laser-scanned Humans
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
129
Voted
IVA
2005
Springer
15 years 9 months ago
Autonomous Virtual Agents Learning a Cognitive Model and Evolving
In this paper, we propose a new integration approach to simulate an Autonomous Virtual Agent's cognitive learning of a task for interactive Virtual Environment applications. O...
Toni Conde, Daniel Thalmann
128
Voted
CHI
2005
ACM
16 years 3 months ago
Sharing the big apple: a survey study of people, place and locatability
With the advancement in technologies to locate individuals, there has been an emergence of information systems that link People-to-People-to-Geographical-Places, labeled P3Systems...
Sukeshini A. Grandhi, Quentin Jones, Samer Karam
CHI
2003
ACM
16 years 3 months ago
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallaxfree transmission of eye contact. To convey eye contact, GAZE-2 emplo...
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris C...