We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
In this paper, we propose a new integration approach to simulate an Autonomous Virtual Agent's cognitive learning of a task for interactive Virtual Environment applications. O...
With the advancement in technologies to locate individuals, there has been an emergence of information systems that link People-to-People-to-Geographical-Places, labeled P3Systems...
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallaxfree transmission of eye contact. To convey eye contact, GAZE-2 emplo...
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris C...