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PRESENCE
2000
127views more  PRESENCE 2000»
14 years 11 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
ALIFE
1999
14 years 11 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
TEI
2012
ACM
331views Hardware» more  TEI 2012»
13 years 7 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen
ICPR
2006
IEEE
16 years 28 days ago
Statistical Model for the Classification of the Wavelet Transforms of T-ray Pulses
This study applies Auto Regressive (AR) and Auto Regressive Moving Average (ARMA) modeling to wavelet decomposed terahertz pulsed signals to assist biomedical diagnosis and mail/p...
Bradley Ferguson, Brian Wai-Him Ng, Derek Abbott, ...
WWW
2005
ACM
16 years 15 days ago
Extracting context to improve accuracy for HTML content extraction
Web pages contain clutter (such as ads, unnecessary images and extraneous links) around the body of an article, which distracts a user from actual content. Extraction of "use...
Suhit Gupta, Gail E. Kaiser, Salvatore J. Stolfo