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» Toward Virtual Humans
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VRML
2009
ACM
15 years 10 months ago
Interactive stories on the net: a model and an architecture for X3D worlds
This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitabl...
Efrem Carnielli, Fabio Pittarello
ACMACE
2005
ACM
15 years 9 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
125
Voted
ICCHP
2004
Springer
15 years 8 months ago
proXimity: Ad-Hoc Networks for Enhanced Mobility
David tries not to use unfamiliar trains and buses, he doesn’t travel to places he doesn’t know, and he doesn’t travel in unusual environments without a companion. David is v...
Simon Harper, Stephen Pettitt, Carole A. Goble
114
Voted
HUC
2009
Springer
15 years 8 months ago
Applying pervasive technologies to create economic incentives that alter consumer behavior
Economic incentives are a powerful way of shaping consumer behavior towards more commercially efficient and environmentally sustainable patterns. In this paper, we explore the id...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
128
Voted
CHI
1995
ACM
15 years 7 months ago
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique
Pre-screen projection is a new interaction technique that allows a user to pan and zoom integrally through a scene simply by moving his or her head relative to the screen. The und...
Deborah Hix, James N. Templeman, Robert J. K. Jaco...