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126
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ACSC
2005
IEEE
15 years 9 months ago
Real-time Monocular Tracking of View Frustum for Large Screen Human-Computer Interaction
This paper introduces a novel approach towards direct interaction with large display systems. Monocular computer vision is utilised to avoid restraints imposed by input devices. T...
Kelvin Cheng, Masahiro Takatsuka
HAPTICS
2008
IEEE
15 years 10 months ago
Haptic Perception of Real and Virtual Curvature
Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....
130
Voted
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
15 years 2 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
IJVR
2008
158views more  IJVR 2008»
15 years 3 months ago
How and Why Affordable Virtual Reality Shapes the Future of Education
This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
Barnabas Takacs
127
Voted
HCI
2009
15 years 1 months ago
MR-Mirror: A Complex of Real and Virtual Mirrors
MR-mirror is a novel Mixed-Reality (MR) display system created by using real and virtual mirrors. It merges real visual information reflected on a real mirror and a virtual one dis...
Hideaki Sato, Itaru Kitahara, Yuichi Ohta