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SIGGRAPH
1999
ACM
15 years 2 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
NOMS
2010
IEEE
172views Communications» more  NOMS 2010»
14 years 8 months ago
ROCS: a remotely provisioned OSGi framework for ambient systems
—One of the challenges of ambient systems lies in providing all the available services of the environment to the ambient devices, even if they do not physically host those servic...
Stéphane Frénot, Noha Ibrahim, Fr&ea...
HPDC
2009
IEEE
15 years 4 months ago
Trace-based evaluation of job runtime and queue wait time predictions in grids
Large-scale distributed computing systems such as grids are serving a growing number of scientists. These environments bring about not only the advantages of an economy of scale, ...
Omer Ozan Sonmez, Nezih Yigitbasi, Alexandru Iosup...
EUMAS
2006
14 years 11 months ago
Agent Capability: Automating the Design to Code Process
Current IT application domains such as web services and autonomic computing call for highly flexible systems, able to automatically adapt to changing operational environments as w...
Loris Penserini, Anna Perini, Angelo Susi, John My...
IPTPS
2003
Springer
15 years 3 months ago
Controlling the Cost of Reliability in Peer-to-Peer Overlays
Abstract—Structured peer-to-peer overlay networks provide a useful substrate for building distributed applications but there are general concerns over the cost of maintaining the...
Ratul Mahajan, Miguel Castro, Antony I. T. Rowstro...