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NOSSDAV
2005
Springer
15 years 3 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
75
Voted
EWSN
2006
Springer
15 years 9 months ago
FlexCup: A Flexible and Efficient Code Update Mechanism for Sensor Networks
Abstract. The ability to update the program code installed on wireless sensor nodes plays an import role in the highly dynamic environments sensor networks are often deployed in. S...
Andreas Lachenmann, Daniel Minder, Kurt Rothermel,...
ICDE
2009
IEEE
126views Database» more  ICDE 2009»
15 years 4 months ago
Instant Advertising in Mobile Peer-to-Peer Networks
— To explore the benefit of advertising instant and location-aware commercials that can not be effectively promoted by traditional medium like TV program and Internet, we propos...
Zaiben Chen, Heng Tao Shen, Quanqing Xu, Xiaofang ...
NOSSDAV
2009
Springer
15 years 4 months ago
Dynamic overlay multicast in 3D video collaborative systems
Multi-stream/multi-site 3D video collaborative systems are promising as they enable remote users to interact in a 3D virtual space with a sense of co-presence. However, the decent...
Wanmin Wu, Zhenyu Yang, Klara Nahrstedt
APSEC
2008
IEEE
15 years 4 months ago
Flexible Generation of Pervasive Web Services Using OSGi Declarative Services and OWL Ontologies
There is a growing trend to deploy web services in pervasive computing environments. Implementing web services on networked, embedded devices leads to a set of challenges, includi...
Klaus Marius Hansen, Weishan Zhang, João Fe...