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DIGRA
2005
Springer
15 years 11 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
EMMCVPR
2005
Springer
15 years 11 months ago
Stereo for Slanted Surfaces: First Order Disparities and Normal Consistency
Traditional stereo algorithms either explicitly use the frontal parallel plane assumption by only considering position (zero-order) disparity when computing similarity measures of ...
Gang Li, Steven W. Zucker
ICCSA
2005
Springer
15 years 11 months ago
Variability Design and Customization Mechanisms for COTS Components
Component-Based Development (CBD) is gaining popularity as an effective reuse technology. Components in CBD are mainly for interorganizational reuse, rather than intra-organization...
Soo Dong Kim, Hyun Gi Min, Sung Yul Rhew
INTETAIN
2005
Springer
15 years 11 months ago
Grounding Emotions in Human-Machine Conversational Systems
In this paper we investigate the role of user emotions in human-machine goal-oriented conversations. There has been a growing interest in predicting emotions from acted and non-act...
Giuseppe Riccardi, Dilek Z. Hakkani-Tür
LOCA
2005
Springer
15 years 11 months ago
Context Modelling and Management in Ambient-Aware Pervasive Environments
Services in pervasive computing systems must evolve so that they become minimally intrusive and exhibit inherent proactiveness and dynamic adaptability to the current conditions, u...
Maria Strimpakou, Ioanna Roussaki, Carsten Pils, M...