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CHI
2010
ACM
15 years 4 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
CHI
2004
ACM
15 years 10 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
ACMIDC
2010
15 years 1 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
COMPUTER
1998
68views more  COMPUTER 1998»
14 years 9 months ago
Making Network Interfaces Less Peripheral
Much of a computer’s value depends on how well it interacts with networks. To enhance this value, designers must improve the performance of networks delivered to users. Fortunat...
Shubhendu S. Mukherjee, Mark D. Hill
TEI
2010
ACM
129views Hardware» more  TEI 2010»
14 years 9 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...