Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
An E-Partner is a photo-realistic conversation agent, which has a talking head that not only look photo-realistic but also can have a conversation with the user about a given topic...
Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, ...
Many agents are fielded within environments requiring modeling traditional organizational structures such as military hierarchies and corporations, with their associated authority...
Marcus J. Huber, Sanjeev Kumar, David McGee, Sean ...
In robot navigation tasks, the representation of the surrounding world plays an important role, especially in reinforcement learning approaches. This work presents a qualitative r...