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» Towards Behavioral Consistency in Animated Agents
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ATAL
2008
Springer
14 years 11 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
TOG
2002
106views more  TOG 2002»
14 years 9 months ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
PCM
2001
Springer
127views Multimedia» more  PCM 2001»
15 years 2 months ago
E-Partner: A Photo-Realistic Conversation Agent
An E-Partner is a photo-realistic conversation agent, which has a talking head that not only look photo-realistic but also can have a conversation with the user about a given topic...
Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, ...
ATAL
2007
Springer
15 years 3 months ago
Integrating authority, deontics, and communications within a joint intention framework
Many agents are fielded within environments requiring modeling traditional organizational structures such as military hierarchies and corporations, with their associated authority...
Marcus J. Huber, Sanjeev Kumar, David McGee, Sean ...
85
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FLAIRS
2007
14 years 12 months ago
A Generalizing Spatial Representation for Robot Navigation with Reinforcement Learning
In robot navigation tasks, the representation of the surrounding world plays an important role, especially in reinforcement learning approaches. This work presents a qualitative r...
Lutz Frommberger