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» Towards Biomedical Problem Solving in a Game Environment
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IUI
1999
ACM
15 years 4 months ago
Towards a General Computational Framework for Model-Based Interface Development Systems
Model-based interface development systems have not been able to progress beyond producing narrowly focused interface designs of restricted applicability. We identify a -abstractio...
Angel R. Puerta, Jacob Eisenstein
104
Voted
CHI
2005
ACM
16 years 24 days ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
87
Voted
CI
2005
86views more  CI 2005»
15 years 9 days ago
Strategic Interactions in a Supply Chain Game
The TAC 2003 supply-chain game presented automated trading agents with a challenging strategic problem. Embedded within a high-dimensional stochastic environment was a pivotal str...
Michael P. Wellman, Joshua Estelle, Satinder P. Si...
85
Voted
TROB
2008
112views more  TROB 2008»
15 years 9 days ago
A Complete and Scalable Strategy for Coordinating Multiple Robots Within Roadmaps
Abstract--This paper addresses the challenging problem of finding collision-free trajectories for many robots moving toward individual goals within a common environment. Most popul...
Mike Peasgood, Christopher M. Clark, John McPhee
SOFTVIS
2005
ACM
15 years 6 months ago
Towards understanding programs through wear-based filtering
Large software projects often require a programmer to make changes to unfamiliar source code. This paper presents the results of a formative observational study of seven professio...
Robert DeLine, Amir Khella, Mary Czerwinski, Georg...