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» Towards Biomedical Problem Solving in a Game Environment
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ICML
2003
IEEE
16 years 1 months ago
Planning in the Presence of Cost Functions Controlled by an Adversary
We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a rob...
H. Brendan McMahan, Geoffrey J. Gordon, Avrim Blum
83
Voted
RAS
2007
103views more  RAS 2007»
14 years 12 months ago
A decomposition approach to multi-vehicle cooperative control
We use a decomposition approach to generate cooperative strategies for a class of multi-vehicle control problems. By introducing a set of tasks to be completed by the team of vehi...
Matthew G. Earl, Raffaello D'Andrea
133
Voted
CONCUR
2001
Springer
15 years 5 months ago
The Control of Synchronous Systems, Part II
Abstract. A controller is an environment for a system that achieves a particular control objective by providing inputs to the system without constraining the choices of the system....
Luca de Alfaro, Thomas A. Henzinger, Freddy Y. C. ...
83
Voted
NPL
2000
105views more  NPL 2000»
15 years 6 days ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
118
Voted
ICPP
2007
IEEE
15 years 6 months ago
Towards Location-aware Topology in both Unstructured and Structured P2P Systems
A self-organizing peer-to-peer system is built upon an application level overlay, whose topology is independent of underlying physical network. A well-routed message path in such ...
Tongqing Qiu, Guihai Chen, Mao Ye, Edward Chan, Be...