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» Towards Compilation of Streaming Programs into FPGA Hardware
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IEEEPACT
1999
IEEE
15 years 1 months ago
Cameron: High level Language Compilation for Reconfigurable Systems
This paper presents the Cameron Project 1 , which aims to provide a high level, algorithmic language and optimizing compiler for the development of image processing applications o...
Jeffrey Hammes, Robert Rinker, A. P. Wim Böhm...
77
Voted
FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
15 years 3 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
ASPLOS
1991
ACM
15 years 1 months ago
Code Generation for Streaming: An Access/Execute Mechanism
Access/execute architectures have several advantages over more traditional architectures. Because address generation and memory access are decoupled from operand use, memory laten...
Manuel E. Benitez, Jack W. Davidson
96
Voted
TOG
2002
114views more  TOG 2002»
14 years 9 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
87
Voted
DAC
2009
ACM
15 years 2 months ago
A computing origami: folding streams in FPGAs
Stream processing represents an important class of applications that spans telecommunications, multimedia and the Internet. The implementation of streaming programs in FPGAs has a...
Andrei Hagiescu, Weng-Fai Wong, David F. Bacon, Ro...