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IJCNN
2008
IEEE
15 years 6 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
ECAL
2007
Springer
15 years 6 months ago
The Evolution of Pain
We describe two simple simulations in which artificial organisms evolve an ability to respond to inputs from within their own body and these inputs themselves can evolve. In the fi...
Alberto Acerbi, Domenico Parisi
GEM
2009
14 years 10 months ago
Evolutionary Methods in Self-organizing System Design
Self-organizing systems could serve as a solution for many technical problems where properties like robustness, scalability, and adaptability are required. However, despite all the...
Istvan Fehervari, Wilfried Elmenreich
MICAI
2000
Springer
15 years 3 months ago
A Neurocontrol Scheme of a 2-DOF Manipulator Using CMAC
Artificial Neural Networks (ANN) are an emerging technology, yet, in continuous dynamic behavior, much work has been done to attempt to generate a formal method to design a contro...
Raúl Leal Ascencio, Marco A. Pérez C...
GECCO
2010
Springer
158views Optimization» more  GECCO 2010»
15 years 3 months ago
Efficiently evolving programs through the search for novelty
A significant challenge in genetic programming is premature convergence to local optima, which often prevents evolution from solving problems. This paper introduces to genetic pro...
Joel Lehman, Kenneth O. Stanley