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» Towards Reasoning about the Past in Neural-symbolic Systems
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ALIFE
2004
14 years 11 months ago
Building Artificial Life for Play
Toys and play-things are often engineered to replicate the character of real organisms. In the past, inventors often lavished great expense on their life-like automata, their cons...
Alan Dorin
KR
2000
Springer
15 years 3 months ago
Iterated Belief Change in the Situation Calculus
The ability to reason about action and change has long been considered a necessary component for any intelligent system. Many proposals have been offered in the past to deal with ...
Steven Shapiro, Maurice Pagnucco, Yves Lespé...
IJCAI
2007
15 years 1 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
CCS
2005
ACM
15 years 5 months ago
A framework for concrete reputation-systems with applications to history-based access control
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions...
Karl Krukow, Mogens Nielsen, Vladimiro Sassone
SC
2009
ACM
15 years 6 months ago
Lessons learned from a year's worth of benchmarks of large data clouds
In this paper, we discuss some of the lessons that we have learned working with the Hadoop and Sector/Sphere systems. Both of these systems are cloud-based systems designed to sup...
Yunhong Gu, Robert L. Grossman