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GAMEON
2003
15 years 2 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
DAC
2000
ACM
16 years 2 months ago
Code compression for low power embedded system design
erse approaches at all levels of abstraction starting from the physical level up to the system level. Experience shows that a highlevel method may have a larger impact since the de...
Haris Lekatsas, Jörg Henkel, Wayne Wolf
COOPIS
2002
IEEE
15 years 6 months ago
Discovering Emergent Virtual Work Processes in Collaborative Systems
The design of virtual workplaces that can support virtual work processes has traditionally been either ad-hoc, or has been influenced by the top-down approaches, such as ‘virtua...
Simeon J. Simoff, Robert P. Biuk-Aghai
ESEM
2008
ACM
15 years 3 months ago
Socio-technical congruence: a framework for assessing the impact of technical and work dependencies on software development prod
The identification and management of work dependencies is a fundamental challenge in software development organizations. This paper argues that modularization, the traditional tec...
Marcelo Cataldo, James D. Herbsleb, Kathleen M. Ca...
106
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RTA
2010
Springer
15 years 5 months ago
Computing Critical Pairs in 2-Dimensional Rewriting Systems
Rewriting systems on words are very useful in the study of monoids. In good cases, they give finite presentations of the monoids, allowing their manipulation by a computer. Even b...
Samuel Mimram