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NETGAMES
2006
ACM
15 years 3 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ICDCN
2010
Springer
15 years 4 months ago
An Intelligent IT Infrastructure for the Future
The proliferation of new modes of communication and collaboration has resulted in an explosion of digital information. To turn this challenge into an opportunity, the IT industry ...
Prith Banerjee
SAC
2008
ACM
14 years 9 months ago
A pull-based e-mail architecture
Conventional e-mail systems are prone to problems that impact their scalability and dependability. E-mail systems operate following a "push-based" approach: the sender s...
Edson Kageyama, Carlos Maziero, Altair Olivo Santi...
111
Voted
AAAI
2006
14 years 11 months ago
When Gossip is Good: Distributed Probabilistic Inference for Detection of Slow Network Intrusions
Intrusion attempts due to self-propagating code are becoming an increasingly urgent problem, in part due to the homogeneous makeup of the internet. Recent advances in anomalybased...
Denver Dash, Branislav Kveton, John Mark Agosta, E...
CCR
2007
135views more  CCR 2007»
14 years 9 months ago
Future internet: fundamentals and measurement
While the Internet is hardly “broken”, it has proved unable to integrate new ideas, new architectures, and provide paths for future integration of data, voice, rich media and ...
Thrasyvoulos Spyropoulos, Serge Fdida, Scott Kirkp...