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ISWC
2002
IEEE
15 years 5 months ago
Minimal Social Weight User Interactions for Wearable Computers in Business Suits
This paper presents the e-SUIT, a wearable computer incorporated in a traditional business suit. A key feature of the system is an array of input/output devices integrated into th...
Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne...
111
Voted
HUC
2011
Springer
14 years 14 days ago
Are you close with me? are you nearby?: investigating social groups, closeness, and willingness to share
As ubiquitous computing becomes increasingly mobile and social, personal information sharing will likely increase in frequency, the variety of friends to share with, and range of ...
Jason Wiese, Patrick Gage Kelley, Lorrie Faith Cra...
88
Voted
PGLDB
2003
129views Database» more  PGLDB 2003»
15 years 2 months ago
Towards a Plan-based Learning Environment
The use of the Plan Recognition/Plan Generation paradigm in the context of corporate training is discussed. The learning environment is grounded on three-level conceptual schemas ...
Angelo E. M. Ciarlini, Antonio L. Furtado
99
Voted
WWW
2005
ACM
16 years 1 months ago
Disambiguating Web appearances of people in a social network
Say you are looking for information about a particular person. A search engine returns many pages for that person's name but which pages are about the person you care about, ...
Ron Bekkerman, Andrew McCallum
106
Voted
CHI
2009
ACM
16 years 1 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle