Sciweavers

212 search results - page 9 / 43
» Towards a Pervasive Computing Benchmark
Sort
View
CHI
2009
ACM
16 years 6 months ago
Asynchronous gameplay in pervasive multiplayer mobile games
Hannamari Saarenp?? University of Tampere Kanslerinrinne 1 33014 Tampereen Yliopisto, Finland hannamari.saarenpaa@uta.fi Hannu Korhonen Nokia Research P.O. Box 1000 00045 Nokia Gro...
Hannamari Saarenpää, Hannu Korhonen, Jan...
SIGOPSE
2004
ACM
15 years 10 months ago
An approach to benchmarking configuration complexity
Configuration is the process whereby components are assembled or adjusted to produce a functional system that operates at a specified level of performance. Today, the complexity o...
Aaron B. Brown, Joseph L. Hellerstein
VLDB
2005
ACM
93views Database» more  VLDB 2005»
15 years 11 months ago
The TEXTURE Benchmark: Measuring Performance of Text Queries on a Relational DBMS
We introduce a benchmark called TEXTURE (TEXT Under RElations) to measure the relative strengths and weaknesses of combining text processing with a relational workload in an RDBMS...
Vuk Ercegovac, David J. DeWitt, Raghu Ramakrishnan
NEUROSCIENCE
2001
Springer
15 years 9 months ago
Finite-State Computation in Analog Neural Networks: Steps towards Biologically Plausible Models?
Abstract. Finite-state machines are the most pervasive models of computation, not only in theoretical computer science, but also in all of its applications to real-life problems, a...
Mikel L. Forcada, Rafael C. Carrasco
OTM
2005
Springer
15 years 11 months ago
Timely Provisioning of Mobile Services in Critical Pervasive Environments
Timeliness in conventional real-time systems is addressed by employing well-known scheduling techniques that guarantee the execution of a number of tasks within certain deadlines. ...
Filippos Papadopoulos, Apostolos Zarras, Evaggelia...