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» Towards a Pervasive Computing Benchmark
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CHI
2009
ACM
15 years 10 months ago
Asynchronous gameplay in pervasive multiplayer mobile games
Hannamari Saarenp?? University of Tampere Kanslerinrinne 1 33014 Tampereen Yliopisto, Finland hannamari.saarenpaa@uta.fi Hannu Korhonen Nokia Research P.O. Box 1000 00045 Nokia Gro...
Hannamari Saarenpää, Hannu Korhonen, Jan...
SIGOPSE
2004
ACM
15 years 2 months ago
An approach to benchmarking configuration complexity
Configuration is the process whereby components are assembled or adjusted to produce a functional system that operates at a specified level of performance. Today, the complexity o...
Aaron B. Brown, Joseph L. Hellerstein
VLDB
2005
ACM
93views Database» more  VLDB 2005»
15 years 2 months ago
The TEXTURE Benchmark: Measuring Performance of Text Queries on a Relational DBMS
We introduce a benchmark called TEXTURE (TEXT Under RElations) to measure the relative strengths and weaknesses of combining text processing with a relational workload in an RDBMS...
Vuk Ercegovac, David J. DeWitt, Raghu Ramakrishnan
NEUROSCIENCE
2001
Springer
15 years 1 months ago
Finite-State Computation in Analog Neural Networks: Steps towards Biologically Plausible Models?
Abstract. Finite-state machines are the most pervasive models of computation, not only in theoretical computer science, but also in all of its applications to real-life problems, a...
Mikel L. Forcada, Rafael C. Carrasco
OTM
2005
Springer
15 years 2 months ago
Timely Provisioning of Mobile Services in Critical Pervasive Environments
Timeliness in conventional real-time systems is addressed by employing well-known scheduling techniques that guarantee the execution of a number of tasks within certain deadlines. ...
Filippos Papadopoulos, Apostolos Zarras, Evaggelia...