This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
With an explosion in the proliferation of user-generated content in communities, information overload is increasing and quality of readily available online content is deterioratin...
Most e-learning environments which utilize user feedback or profiles, collect such information based on questionnaires, resulting very often in incomplete answers, and sometimes de...
Communication between humans is rich in complexity and is not limited to verbal signals; emotions are conveyed with gesture, pose and facial expression. Facial Emotion Recognition ...