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AIIDE
2008
15 years 2 days ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
ICDE
2008
IEEE
119views Database» more  ICDE 2008»
15 years 11 months ago
Toward Simulation-Based Optimization in Data Stream Management Systems
Abstract-- Our demonstration introduces a novel system architecture which massively facilitates optimization in data stream management systems (DSMS). The basic idea is to decouple...
Bernhard Seeger, Christoph Heinz, Jürgen Kr&a...
ICSE
2003
IEEE-ACM
15 years 9 months ago
Towards a Systems Engineering Pattern Language: Applying i* to Model Requirements-Architecture Patterns
This paper reports the results of exploratory research to develop a pilot pattern language for systems engineers at BAE SYSTEMS. The pattern language was designed to encapsulate k...
Pete Pavan, Neil A. M. Maiden, Xiaohong Zhu
EVOW
2009
Springer
15 years 4 months ago
Humorized Computational Intelligence towards User-Adapted Systems with a Sense of Humor
This paper investigates the role of humor in non-task oriented (topic restriction free) human-computer dialogue, as well as the correlation between humor and emotions elicited by i...
Pawel Dybala, Michal Ptaszynski, Rafal Rzepka, Ken...
CEC
2008
IEEE
14 years 11 months ago
Towards the evolution of an artificial homeostatic system
Abstract-- This paper presents an artificial homeostatic system (AHS) devoted to the autonomous navigation of mobile robots, with emphasis on neuro-endocrine interactions. The AHS ...
Renan C. Moioli, Patrícia Amâncio Var...