Sciweavers

31 search results - page 4 / 7
» Towards a shared definition of user experience
Sort
View
120
Voted
VRCAI
2009
ACM
15 years 5 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
BMCBI
2007
146views more  BMCBI 2007»
14 years 11 months ago
Towards Semantic e-Science for Traditional Chinese Medicine
Background: Recent advances in Web and information technologies with the increasing decentralization of organizational structures have resulted in massive amounts of information r...
Huajun Chen, Yuxin Mao, Xiaoqing Zheng, Meng Cui, ...
BMCBI
2007
151views more  BMCBI 2007»
14 years 11 months ago
The Genopolis Microarray Database
Background: Gene expression databases are key resources for microarray data management and analysis and the importance of a proper annotation of their content is well understood. ...
Andrea Splendiani, Marco Brandizi, Gael Even, Otta...
84
Voted
BMCBI
2005
94views more  BMCBI 2005»
14 years 10 months ago
Workflows in bioinformatics: meta-analysis and prototype implementation of a workflow generator
Background: Computational methods for problem solving need to interleave information access and algorithm execution in a problem-specific workflow. The structures of these workflo...
Alexander García Castro, Samuel Thoraval, L...
85
Voted
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 4 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...