Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Clusters of high-end workstations and PCs are currently used in many application domains to perform large-scale computations or as scalable servers for I/O bound tasks. Although c...
Abstract— Following Mark Weiser’s vision of ubiquitous computing and calm technology, computer systems should run in the background, preferably without the user noticing it at ...
On Chip Multiprocessors (CMP), it is common that multiple cores share certain levels of cache. The sharing increases the contention in cache and memory-to-chip bandwidth, further h...
Yunlian Jiang, Eddy Z. Zhang, Kai Tian, Xipeng She...
A peer-to-peer(P2P) system comprises a network of nodes that are capable of sharing and exchanging resources with one another. Recent studies of P2P networks show that many resour...