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» Towards the Next Generation of Tabletop Gaming Experiences
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106
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COMSWARE
2008
IEEE
15 years 6 months ago
A reality check on sip-based streaming applications on the next generation mobile test network
— The telecom and the internet world is converging towards all-IP network architecture and the operators are keen to provide innovative multimedia services coupled with advanced ...
Chitra Balakrishna, Khalid Al-Begain
105
Voted
ICIDS
2009
Springer
15 years 6 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray
GI
2004
Springer
15 years 5 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
UMUAI
2010
136views more  UMUAI 2010»
14 years 10 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
15 years 11 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...