This paper presents a way of improving computerbased with lifelike presence in learning environment. The approach combines Intelligent Tutoring Systems with research on human emot...
Selecting the right parties to interact with is a fundamental problem in open and dynamic environments. The problem is exemplified when the number of interacting parties is high a...
Abstract. We demonstrate the manner in which high-level design requirements, e.g., as they correspond to the commonsensical conceptualisation of expert designers, may be formally s...
This work proposes a framework for the design and development of Ontology Agents oriented to manage Rule Base Fuzzy Cognitive Maps (RBFCM). The approach takes into account the foun...
With the advent of Web 2.0 and the emergence of improved technologies to enhance UI, the importance of user experience and intuitiveness of Web interfaces led to the growth and su...