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VL
2002
IEEE
155views Visual Languages» more  VL 2002»
15 years 4 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
INTERACT
2007
15 years 1 months ago
Ubiquitous Substitution
Abstract. Ubiquitous interaction places the user in the centre of dynamic configurations of technology, where work not necessarily is performed through a single personal computer, ...
Christina Brodersen, Susanne Bødker, Clemen...
AAMAS
2012
Springer
13 years 7 months ago
A formal model of emotions for an empathic rational dialog agent
Recent research has shown that virtual agents expressing empathic emotions toward users have the potentiality to enhance human-machine interaction. To provide empathic capabilitie...
Magalie Ochs, David Sadek, Catherine Pelachaud
CI
2010
81views more  CI 2010»
14 years 9 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...
ATAL
2005
Springer
15 years 5 months ago
Gamble v2.0: social interactions with multiple users
Gamble1 is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims ...
Matthias Rehm, Elisabeth André, Michael Wis...