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» Towards using online portfolios in computing courses
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ACMACE
2010
ACM
14 years 4 months ago
Exploiting MMORPG log data toward efficient RMT player detection
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hi...
NETGAMES
2006
ACM
15 years 3 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
AIED
2005
Springer
15 years 3 months ago
Assessing and Scaffolding Collaborative Learning in Online Discussions
: In this paper we present two computational approaches that can be used characterize and measure online threaded discussions and demonstrate that they can objectively validate stu...
Erin Shaw
IWC
2007
92views more  IWC 2007»
14 years 9 months ago
Consumers, channels and communication: Online and offline communication in service consumption
This paper reports on a study that investigated consumer use of e-services in a multichannel context. To develop a deeper understanding of what makes consumers decide to use the o...
Geke van Dijk, Shailey Minocha, Angus Laing
CAINE
2008
14 years 11 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...