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TOG
2008
180views more  TOG 2008»
14 years 11 months ago
Interactive relighting of dynamic refractive objects
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...
TOG
2008
145views more  TOG 2008»
14 years 11 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
TPDS
2008
106views more  TPDS 2008»
14 years 11 months ago
Security-Aware Resource Allocation for Real-Time Parallel Jobs on Homogeneous and Heterogeneous Clusters
Security is increasingly becoming an important issue in the design of real-time parallel applications, which are widely used in the industry and academic organizations. However, ex...
Tao Xie 0004, Xiao Qin
VLSISP
2008
239views more  VLSISP 2008»
14 years 11 months ago
An Embedded Real-Time Surveillance System: Implementation and Evaluation
This paper presents the design of an embedded automated digital video surveillance system with real-time performance. Hardware accelerators for video segmentation, morphological op...
Fredrik Kristensen, Hugo Hedberg, Hongtu Jiang, Pe...
VC
2002
129views more  VC 2002»
14 years 10 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...