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NETGAMES
2006
ACM
15 years 11 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SIGCOMM
2006
ACM
15 years 11 months ago
Planet scale software updates
Fast and effective distribution of software updates (a.k.a. patches) to millions of Internet users has evolved into a critical task over the last years. In this paper, we characte...
Christos Gkantsidis, Thomas Karagiannis, Milan Voj...
APCSAC
2005
IEEE
15 years 10 months ago
An Integrated Partitioning and Scheduling Based Branch Decoupling
Conditional branch induced control hazards cause significant performance loss in modern out-of-order superscalar processors. Dynamic branch prediction techniques help alleviate th...
Pramod Ramarao, Akhilesh Tyagi
ICDCS
2005
IEEE
15 years 10 months ago
Optimal Component Composition for Scalable Stream Processing
Stream processing has become increasingly important with emergence of stream applications such as audio/video surveillance, stock price tracing, and sensor data analysis. A challe...
Xiaohui Gu, Philip S. Yu, Klara Nahrstedt
IPPS
2005
IEEE
15 years 10 months ago
Self-Adaptive Scheduler Parameterization via Online Simulation
High-end parallel systems present a tremendous research challenge on how to best allocate their resources to match dynamic workload characteristics and user habits that are often ...
Barry Lawson, Evgenia Smirni