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DCC
2007
IEEE
16 years 3 days ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...
137
Voted
SIGGRAPH
1998
ACM
15 years 4 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...
108
Voted
CORR
2008
Springer
123views Education» more  CORR 2008»
15 years 18 days ago
Provenance Traces
Provenance is information about the origin, derivation, ownership, or history of an object. It has recently been studied extensively in scientific databases and other settings due...
James Cheney, Umut A. Acar, Amal Ahmed
108
Voted
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 7 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
ICPP
1999
IEEE
15 years 4 months ago
Trace-Level Reuse
Trace-level reuse is based on the observation that some traces (dynamic sequences of instructions) are frequently repeated during the execution of a program, and in many cases, th...
Antonio González, Jordi Tubella, Carlos Mol...