The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
We present an improved algorithm for concretization of abstract eres in abstraction refinement-based invariant checking. The algorithm maps each transition of the abstract error ...
In this paper, general relativistic ray tracing is presented as a tool for gravitational physics. It is shown how standard three-dimensional ray tracing can be extended to allow f...
In recent years, dynamic program execution traces have been utilized in an attempt to better understand the runtime behavior of various software systems. The unfortunate reality of...
executions in terms of Eden’s abstract units of computation instead of providing a machineoriented low level view like common tools for parallelism analysis do. We show how typic...