We propose audio networking: using ubiquitously available sound hardware (i.e. speakers, sound-cards and microphones) for lowbandwidth, wireless networking. A variety of location- ...
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
The administration of users and access rights in large enterprises is a complex and challenging task. Roles are a powerful concept for simplifying access control, but their implem...
The majority of the world’s computing resources remains idle most of the time. By using this resource pool, an individual computation may be completed in a fraction of time requ...
We describe a method for learning classes of facial motion patterns from video of a human interacting with a computerized embodied agent. The method also learns correlations betwe...