This paper presents a real time estimation method of the three dimensional trajectory of a fingertip. Pointing with the finger is indeed a natural gesture for Human Computer Inte...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
We present an approach for recognizing human walking movements using low-level motion regularities and constraints. Biomechanical features for classification are automatically ext...
Understanding hand and body gestures is a part of a wide spectrum of current research in computer vision and Human-Computer Interaction. A part of this can be the recognition of m...
We present a procedure for tracking a rigid object based on a piecewise planar model, and show how it can be used to track a human face. The tracking is performed using a single in...