Specific rendering modes are developed for a combined visual/haptic interface to allow exploration and understanding of fluid dynamics data. The focus is on visualization of sho...
Dale A. Lawrence, Christopher D. Lee, Lucy Y. Pao,...
Object-oriented programs often require large heaps to run properly or meet performance goals. They use high-overhead collections, bulky data models, and large caches. Discovering t...
We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
A three-level method is proposed to achieve robust and real-time ball tracking in soccer videos. It includes object-, intra-trajectory-, and intertrajectory-level processing. Due t...
Xiaofeng Tong, Tao Wang, Wenlong Li, Yimin Zhang, ...
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...