In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
This paper introduces YAYA1, a Description Logic system focused towards learning complex interrelations among objects. YAYA Concept Language (YCL) is quite restricted; although it...
Abstract. This paper presents a new multi-agent physics-based simulation framework (DISCOVERY), supporting experiments with self-organizing underwater sensor and actuator networks....