This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
Peer to peer overlay networks have proven to be a good support for storing and retrieving data in a fully decentralized way. A sound approach is to structure them in such a way tha...
We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisio...
John M. Snyder, Adam R. Woodbury, Kurt W. Fleische...
We present a new level set method for reconstructing interfaces from point aggregations. Although level-set-based methods are advantageous because they can handle complicated topo...