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» Tracking Complex Objects Using Graphical Object Models
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129
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SIGGRAPH
1995
ACM
15 years 7 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
123
Voted
UIST
2004
ACM
15 years 8 months ago
Visual tracking of bare fingers for interactive surfaces
Visual tracking of bare fingers allows more direct manipulation of digital objects, multiple simultaneous users interacting with their two hands, and permits the interaction on l...
Julien Letessier, François Bérard
111
Voted
ECAI
2000
Springer
15 years 7 months ago
Activity Recognition from Video Sequences using Declarative Models
Abstract. We propose here a new approach for video sequence interpretation based on declarative models of activities. The aim of the video sequence interpretation is to recognize i...
Nathanaël Rota, Monique Thonnat
113
Voted
DIGRA
2003
Springer
15 years 8 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
154
Voted
FGR
2004
IEEE
218views Biometrics» more  FGR 2004»
15 years 7 months ago
Affine Correspondence Based Head Pose Estimation for a Sequence of Images by Using a 3D Model
This paper proposes a method of determining human head poses from a sequence of images. The main idea is to use some features in a 3D head model to generate a virtual fronto-paral...
Guoyuan Liang, Hongbin Zha, Hong Liu