We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, th...
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
Abstract. Tracking is usually interpreted as finding an object in single consecutive frames. Regularization is done by enforcing temporal smoothness of appearance, shape and motio...
Markus Unger, Thomas Mauthner, Thomas Pock, Horst ...
— Background subtraction is a method commonly used to segment objects of interest in image sequences. By comparing new frames to a background model, regions of interest can be fo...
Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ...