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» Tracking Complex Objects Using Graphical Object Models
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EGH
2007
Springer
15 years 9 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
VVS
2000
IEEE
121views Visualization» more  VVS 2000»
15 years 7 months ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman
129
Voted
ICPR
2010
IEEE
15 years 1 months ago
Online Next-Best-View Planning for Accuracy Optimization Using an Extended E-Criterion
Next-best-view (NBV) planning is an important aspect for three-dimensional (3D) reconstruction within controlled environments, such as a camera mounted on a robotic arm. NBV metho...
Michael Trummer, Christoph Munkelt, Joachim Denzle...
VISUALIZATION
1999
IEEE
15 years 7 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
CVPR
2010
IEEE
15 years 11 months ago
The Cluttered Background Problem for Active Contours: A Minimum-Latency Solution
We present a region-based active contour detection algorithm for objects that exhibit relatively homogeneous photometric characteristics (e.g. smooth color or gray levels), embedd...
Stefano Soatto, Ganesh Sundaramoorthi, Anthony Yez...