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MM
2000
ACM
166views Multimedia» more  MM 2000»
15 years 2 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
AAAI
2010
14 years 11 months ago
The Genetic Algorithm as a General Diffusion Model for Social Networks
Diffusion processes taking place in social networks are used to model a number of phenomena, such as the spread of human or computer viruses, and the adoption of products in `vira...
Mayank Lahiri, Manuel Cebrián
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 1 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
ISBI
2009
IEEE
15 years 4 months ago
Instance-Based Generative Biological Shape Modeling
Biological shape modeling is an essential task that is required for systems biology efforts to simulate complex cell behaviors. Statistical learning methods have been used to buil...
Tao Peng, Wei Wang, Gustavo K. Rohde, Robert F. Mu...
VRCAI
2006
ACM
15 years 3 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun