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CSCW
2006
ACM
16 years 3 days ago
Providing artifact awareness to a distributed group through screen sharing
Despite the availability of awareness servers and casual interaction systems, distributed groups still cannot maintain artifact awareness – the easy awareness of the documents, ...
Kimberly Tee, Saul Greenberg, Carl Gutwin
SIGIR
2006
ACM
16 years 2 days ago
Personalized recommendation driven by information flow
We propose that the information access behavior of a group of people can be modeled as an information flow issue, in which people intentionally or unintentionally influence and in...
Xiaodan Song, Belle L. Tseng, Ching-Yung Lin, Ming...
159
Voted
ICMCS
1994
IEEE
123views Multimedia» more  ICMCS 1994»
15 years 10 months ago
Casual Collaboration
As computers are increasingly used to mediate social interaction, tools are needed not only to support direct communication, but also to create a richer social environment for the...
Judith S. Donath
167
Voted
ATAL
2011
Springer
14 years 6 months ago
A study of computational and human strategies in revelation games
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Noam Peled, Ya'akov (Kobi) Gal, Sarit Kraus
ICRA
2009
IEEE
128views Robotics» more  ICRA 2009»
16 years 23 days ago
Interactive segmentation for manipulation in unstructured environments
Abstract— To perform successful manipulation, robots depend on information about objects in their environment. In unstructured environments, such information cannot be given to t...
Jacqueline Kenney, Thomas Buckley, Oliver Brock