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CHI
2008
ACM
16 years 7 days ago
Ambient social tv: drawing people into a shared experience
We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants a...
Gunnar Harboe, Crysta J. Metcalf, Frank Bentley, J...
W4A
2006
ACM
15 years 5 months ago
Physical usability and the mobile web
This paper examines the degree of overlap between for physical ease of access on the Web in general, and physical ease of use on the mobile Web. There differences in the basic int...
Shari Trewin
CVPR
2012
IEEE
13 years 2 months ago
Detecting activities of daily living in first-person camera views
We present a novel dataset and novel algorithms for the problem of detecting activities of daily living (ADL) in firstperson camera views. We have collected a dataset of 1 millio...
Hamed Pirsiavash, Deva Ramanan
CHI
2002
ACM
16 years 5 days ago
Ears and hair: what headsets will people wear?
Many different audio headsets are commercially available. To choose a headset for a short-term use environment, we conducted a pilot study to elicit end-user criteria for headsets...
Rebecca E. Grinter, Allison Woodruff
CHI
2009
ACM
16 years 12 days ago
How do people talk with a robot?: an analysis of human-robot dialogues in the real world
This paper reports the preliminary results of a humanrobot dialogue analysis in the real world with the goal of understanding users' interaction patterns. We analyzed the dia...
Min Kyung Lee, Maxim Makatchev