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ICIAP
2009
ACM
16 years 3 months ago
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Abstract. Being able to find the silhouette of an object is a very important front-end processing step for many high-level computer vision techniques, such as Shape-from-Silhouette...
Zachary A. Garrett, Hideo Saito
JALC
2007
79views more  JALC 2007»
15 years 2 months ago
Two-Way Finite Automata with a Write-Once Track
The basic finite automata model has been extended over the years with different acceptance modes (nondeterminism, alternation), new or improved devices (two-way heads, pebbles, ...
Berke Durak
138
Voted
JMM2
2006
141views more  JMM2 2006»
15 years 2 months ago
Human Tracking by Fast Mean Shift Mode Seeking
Change detection by background subtraction is a common approach to detect moving foreground. The resulting difference image is usually thresholded to obtain objects based on pixel ...
Csaba Beleznai, Bernhard Frühstück, Hors...
111
Voted
ISMAR
2005
IEEE
15 years 8 months ago
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their...
Xiyong Wang, Aaron Kotranza, John Quarles, Benjami...
110
Voted
ICDCS
2007
IEEE
15 years 9 months ago
A Virtual Node-Based Tracking Algorithm for Mobile Networks
— We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the Virtual Stationary Automata programming layer, ...
Tina Nolte, Nancy A. Lynch