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GRAPHICSINTERFACE
2011
14 years 6 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
SAC
2011
ACM
14 years 6 months ago
Tracking continuous topological changes of complex moving regions
A moving region whose location and extend change over time can imply topological changes such as region split and hole formation. To study this phenomenon is useful in many applic...
Hechen Liu, Markus Schneider
ICCV
2001
IEEE
16 years 5 months ago
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects
We present a novel approach to real-time structured light range scanning. After an analysis of the underlying assumptions of existing structured light techniques, we derive a new ...
Olaf A. Hall-Holt, Szymon Rusinkiewicz
ICPR
2002
IEEE
16 years 4 months ago
A Bayesian Approach to Video Object Segmentation via Merging 3D Watershed Volumes
In this paper, we propose a Bayesian approach to video object segmentation. Our method consists of two stages. In the first stage, we partition the video data into a set of 3D wate...
Yi-Ping Hung, Yu-Pao Tsai, Chih-Chuan Lai
ICIP
2008
IEEE
15 years 9 months ago
An adaptive background model initialization algorithm with objects moving at different depths
Background subtraction is an essential element in most object tracking and video surveillance systems. The success of this low-level processing step is highly dependent on the qua...
Chia-Chih Chen, J. K. Aggarwal