—Fast sensory-motor processing is challenging when using traditional frame-based cameras and computers. Here we show how a hybrid neuromorphic-procedural system consisting of an ...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
This paper introduces a robust adaptive patches sampling technique. The method does not rely on the use of keypoints to extract local information but all information contained in ...
We propose a novel probabilistic framework for learning
visual models of 3D object categories by combining appearance
information and geometric constraints. Objects are
represen...
Gesture recognition is a difficult task in computer vision due to the numerous degrees of freedom of a human hand. Fortunately, human gesture covers only a small part of the theor...
Axel Saalbach, Gunther Heidemann, Holger Bekel, In...